000 | 02951nam a2200289za04500 | ||
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999 |
_c14160 _d14160 |
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001 | 17535 | ||
008 | 050703s2011 gw eng d | ||
020 | _a9783642178245 99783642178245 | ||
082 |
_a006.3 _b223 |
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245 |
_aAdvanced Computational Intelligence Paradigms in Healthcare 6 Virtual Reality in Psychotherapy, Rehabilitation, and Assessment: _h[Electronic resource] / _cedited by Sheryl Brahnam, Lakhmi C. Jain. |
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300 |
_aXVIII, 294p. 49 illus., 48 illus. in color.: _bonline resource. |
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490 | _aStudies in Computational Intelligence | ||
490 |
_x-1860-949X ; _v-337 |
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505 | _aIntroduction -- Virtual Reality Supporting Psychological Health -- Current Trends and Future Directions for Virtual Reality Enhanced Psychotherapy -- Virtual Reality Exposure Therapy for Anxiety Disorders:á The State of the Art -- Virtual reality as a Tool for Cognitive Behavioral Therapy: A Review -- Virtual reality and the training of military personnel to cope with acute stressors -- How Can Presence in Psychotherapy Employing VR be increased? -- The Healing Potential of Online Virtual Worlds .-ááVirtual Reality and Serious Games in Healthcareá -- Development and Evaluation of a Mixed Reality System for Stroke Rehabilitation .á. | ||
520 | _aThis volume presents the latest research in Virtual Reality (VR), as it is being applied in psychotherapy, rehabilitation, and the analysis of behaviour for neurological assessment. This book will be of value to anyone already in the field and to those who are interested in the development of VR systems for therapeutic purposes. The contents include: The latest literature reviews on VR in psychotherapy, psychological wellbeing, and rehabilitation VR and cognitive behavior therapy Increasing presence in VR for effective exposure therapy and treatment of anxiety disorders VR military training for managing combat stress and preventing post traumatic stress VR, mixed reality systems, and games for stroke rehabilitation VR systems for improving vision in children with amblyopia Therapeutic play in virtual environments Healing potential of online virtual worlds such as Second Life Neuropsychological assessment using virtual environments Detailed accounts on how VR systems are designed, implemented, and best evaluated Discussions of limitations, problems, and ethical concerns using VR in mental and physical therapy | ||
650 | 0 |
_aENGINEERING _996 |
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650 | 0 |
_aARTIFICIAL INTELLIGENCE (INCL. ROBOTICS.) _923200 |
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650 |
_933857 _aMEDICAL RECORDS _xDATA PROCESSING |
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650 |
_933859 _aHEALTH INFORMATION |
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650 |
_933763 _aCOMPUTATIONAL INTELIGENCE |
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650 |
_933509 _aBIOCHEMICAL ENGINEERING. |
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700 |
_aBrahnam, Sheryl _eEd. _934021 |
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700 |
_aJain, Lakhmi C. _eEd. _934022 |
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710 |
_aSpringerLink (Online service) _9111 |
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856 |
_uhttp://springer.escuelaing.metaproxy.org/book/10.1007/978-3-642-17824-5 _yir a documento _qURL |
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942 |
_2ddc _cCF |